Bending stiffness of the cloth.
Must be between zero and one. Setting the value to zero disables bending stiffness simulation.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices
will get you better results - and performance.
// Set the bending Stiffness to 1 regardless if the cloth
// is a Skinned Cloth or Interactive.
transform.GetComponent(Cloth).bendingStiffness = 1;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.GetComponent<Cloth>().bendingStiffness = 1;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.GetComponent[of Cloth]().bendingStiffness = 1