Does this server require NAT punchthrough?
// Requests info from the master server and prints if each host
// uses NAT punchthrough.
function Start() {
var hostData : HostData[] = MasterServer.PollHostList();
for(var element : HostData in hostData) {
Debug.Log(element.gameName + " Uses NAT: " + element.useNat);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
HostData[] hostData = MasterServer.PollHostList();
foreach (HostData element in hostData) {
Debug.Log(element.gameName + " Uses NAT: " + element.useNat);
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
hostData as (HostData) = MasterServer.PollHostList()
for element as HostData in hostData:
Debug.Log(((element.gameName + ' Uses NAT: ') + element.useNat))