Returns an error message if there was an error during the download (Read Only).
If there was no error, error will return null.
If the object has not finished downloading the data, it will block until the download has finished. Use isDone or yield to see if the data is available.
// Get a texture with an invalid url
var url = "invalid_url";
function Start () {
// Start a download of the given URL
var www : WWW = new WWW (url);
// Wait for download to complete
yield www;
// Print the error to the console
if (www.error != null)
Debug.Log(www.error);
// assign texture
renderer.material.mainTexture = www.texture;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public string url = "invalid_url";
IEnumerator Start() {
WWW www = new WWW(url);
yield return www;
if (www.error != null)
Debug.Log(www.error);
renderer.material.mainTexture = www.texture;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public url as string = 'invalid_url'
def Start() as IEnumerator:
www as WWW = WWW(url)
yield www
if www.error != null:
Debug.Log(www.error)
renderer.material.mainTexture = www.texture