Version: 2017.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkServer.SetAllClientsNotReady

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method SetAllClientsNotReady(): void;
public static void SetAllClientsNotReady();

Description

Marks all connected clients as no longer ready.

All clients will no longer be sent state synchronization updates. The player's clients can call ClientManager.Ready() again to re-enter the ready state. This is useful when switching scenes.