Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#
Method group is Obsolete

NetworkServer.SetAllClientsNotReady

Obsolete public static void SetAllClientsNotReady();

Description

Marks all connected clients as no longer ready.

All clients will no longer be sent state synchronization updates. The player's clients can call ClientManager.Ready() again to re-enter the ready state. This is useful when switching Scenes.

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