Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

NetworkServer.SetAllClientsNotReady

public static void SetAllClientsNotReady();

Description

Marks all connected clients as no longer ready.

All clients will no longer be sent state synchronization updates. The player's clients can call ClientManager.Ready() again to re-enter the ready state. This is useful when switching scenes.

Did you find this page useful? Please give it a rating: