Legacy Documentation: Version 5.3
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NetworkServer.SetAllClientsNotReady

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public static function SetAllClientsNotReady(): void;
public static void SetAllClientsNotReady();

Description

Marks all connected clients as no longer ready.

All clients will no longer be sent state synchronization updates. The player's clients can call ClientManager.Ready() again to re-enter the ready state. This is useful when switching scenes.