Value of a gradient property.
Additional resources: propertyType, SerializedPropertyType.Gradient, Gradient.
using System; using UnityEditor; using UnityEngine;
[CreateAssetMenu] public class SerializedPropertyGradientExample : ScriptableObject { public Gradient m_Gradient;
[Range(0, 1)] public float m_EvaluationTime;
public SerializedPropertyGradientExample() { // Establish a default gradient var colorKeys = new GradientColorKey[] { new GradientColorKey() { color = Color.red, time = 0.0f }, new GradientColorKey() { color = Color.green, time = 0.5f }, new GradientColorKey() { color = Color.blue, time = 1.0f } }; var alphaKeys = new GradientAlphaKey[] { new GradientAlphaKey() { alpha = 0.5f, time = 0.0f }, new GradientAlphaKey() { alpha = 1.0f, time = 1.0f } }; m_Gradient = new Gradient(); m_Gradient.SetKeys(colorKeys, alphaKeys); } }
// Override the default inspector behavior to add extra text line after the two properties [CustomEditor(typeof(SerializedPropertyGradientExample))] public class SerializedPropertyGradientExampleEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector();
var gradient = serializedObject.FindProperty("m_Gradient").gradientValue; var evalPoint = serializedObject.FindProperty("m_EvaluationTime").floatValue; GUILayout.Label($"Gradiant at time {evalPoint}: {gradient.Evaluate(evalPoint)}"); } }