CustomEditorForRenderPipelineAttribute

class in UnityEditor

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다음으로부터 상속:CustomEditor

매뉴얼로 전환

설명

Tells an Editor class which run-time type it's an editor for when the given RenderPipeline is activated.

When you make a custom editor for a component that changes based on the active RenderPipeline you need to put this attribute on the class.

See Also: Editor class.

생성자

CustomEditorForRenderPipelineAttributeDefines which object type the custom editor class can edit.

상속된 멤버

변수

isFallbackIf true, match this editor only if all non-fallback editors do not match. Defaults to false.