Version: 2019.1
Dispositivos de VR (Realidad Virtual)
OpenVR

Oculus

Comenzando (Windows)

See the detailed documentation on the Oculus Developer website. In particular, follow the instructions for using Unity with Oculus, and see the recommended specs for Oculus development.

Comenzando (Gear VR)

You do not need to install anything extra on your machine to deploy to Gear VR. Follow the instructions at the Samsung Developers Website.

Make sure that you can deploy a Unity app to your Gear VR capable phone (see Getting Started with Android Development):

  1. Conecte su dispositivo Android a su PC/Mac utilizando un cable micro USB.
  2. Cree un nuevo proyecto vacío (menú: File > New Project).
  3. Switch your build platform to Android (menu: File > Build Settings).
  4. Open the Player Settings (menu: Edit > Project Settings, then select the Player category). Select Other Settings and check the Virtual Reality Supported checkbox.
  5. Agregue Oculus a la lista de SDKs de Realidad Virtual.
  6. Create the folder Plugins/Android/assets under your project’s Assets folder (Note: This folder name is case-sensitive).
  7. Usted debe incluir un archivo signature (firma) de Oculus file en su proyecto.
  8. Build and run. Inserte el dispositivo a su headset y mire el skybox con el seguimiento de cabeza (head tracking).

Comenzando (OpenVR)

Steam se requiere para ejecutar aplicaciones OpenVR, entonces instale Steam y SteamVR. Una vez SteamVR esté funcionando adecuadamente con su headset, agregue OpenVR a la lista de SDKs soportados. Si usted requiere una funcionalidad adicional al soporte integrado de Unity, mire el SteamVR asset store package.

Inputs

See documentation on Oculus Controllers for input control mapping.

Dispositivos de VR (Realidad Virtual)
OpenVR