返回该对象的所有实例化材质。
此为渲染器使用的所有材质的数组。Unity 支持单一对象使用多种材质;
在这种情况下,materials
包含所有材质。
如果有多个材质,sharedMaterial 和 material 属性返回第一个
使用的材质。
修改 materials
中的任何材质都只会更改该对象的外观。
注意,与 Unity 返回的所有数组一样,
这将返回材质数组的副本。若要更改其中的某些材质,请获取值、更改条目,
然后重新设置材质。
注意:\
该函数自动实例化材质并使其对该渲染器唯一。
当销毁游戏对象时,您负责销毁该材质。Resources.UnloadUnusedAssets
也会销毁材质,但是通常仅当加载新关卡时调用。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.