TilemapRenderer 渲染的所有瓦片的排序顺序。
BottomLeft | 从具有最低 X 和最低 Y 单元格位置的瓦片开始,对瓦片进行排序以便进行渲染。 |
BottomRight | 从具有最高 X 和最低 Y 单元格位置的瓦片开始,对瓦片进行排序以便进行渲染。 |
TopLeft | 从具有最低 X 和最高 Y 单元格位置的瓦片开始,对瓦片进行排序以便进行渲染。 |
TopRight | 从具有最高 X 和最低 Y 单元格位置的瓦片开始,对瓦片进行排序以便进行渲染。 |
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