地形层的描述。
diffuseRemapMax | 一个 Vector4 值,指定当通道值为 1 时漫射纹理贴图所映射到的最大 RGBA 值。 |
diffuseRemapMin | 一个 Vector4 值,指定当通道值为 0 时漫射纹理贴图所映射到的最小 RGBA 值。 |
diffuseTexture | 地形层使用的漫射纹理。 |
maskMapRemapMax | 一个 Vector4 值,指定当通道值为 1 时遮罩贴图纹理所映射到的最大 RGBA 值。 |
maskMapRemapMin | 一个 Vector4 值,指定当通道值为 0 时遮罩贴图纹理所映射到的最小 RGBA 值。 |
maskMapTexture | 地形层使用的遮罩贴图纹理。 |
metallic | 地形层使用的金属性因子。 |
normalMapTexture | 地形层使用的法线贴图纹理。 |
normalScale | 缩放法线向量的浮点值。最小值为 0,最大值为 1。 |
smoothness | 镜面反射的平滑度。 |
specular | 镜面反射颜色。 |
tileOffset | UV 平铺偏移。 |
tileSize | UV 平铺大小。 |
GetInstanceID | Gets the instance ID of the object. |
ToString | 返回对象的名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | 克隆 original 对象并返回克隆对象。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
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