Version: 2022.1

RendererList

struct in UnityEngine.Rendering.RendererUtils

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描述

Represents a subset of visible GameObjects.

To create a RendererList, use the ScriptableRenderContext.CreateRendererList method. To specify the set of GameObjects to include in the RendererList, you use the RendererListDesc desc parameteter.

静态变量

nullRendererListReturns an empty RendererList.

变量

isValidIndicates whether the RendererList is valid or not. If the RendererList is valid, this returns true. Otherwise, this returns false.