An enum describing the way a real-time reflection probe refreshes in the Player.
OnAwake | 指示探针只在它变为可见的第一帧更新。探针将不再自动更新,但随后可以使用 RenderProbe 刷新探针。另请参阅:ReflectionProbe.RenderProbe。 |
EveryFrame | 指示 Unity 每帧更新探针的立方体贴图。 请注意,更新探针的成本非常高。对太多探针设置此选项会对帧率产生明显的负面影响。使用时间切片有助于提高性能。另请参阅:ReflectionProbeTimeSlicingMode。 |
ViaScripting | 将探针设置为在游戏运行期间永远不会被 Unity 自动更新。使用此属性可完全通过脚本控制探针刷新。另请参阅:ReflectionProbe.RenderProbe。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.