XR 子系统的用时和其他统计信息。
一些 XR SDK 提供对额外用时和其他统计信息的访问。游戏和应用程序可使用这些信息进行分析和动态性能调整。例如,在运行时修改 XRSettings.eyeTextureResolutionScale 或 XRSettings.renderViewportScale 可以提高性能。此类公开了一组可由 SDK 选择性报告的信息。请务必使用任何方法的返回值来了解 SDK 是否正在报告数据。
TryGetDroppedFrameCount | 检索 XR SDK 报告的丢弃的帧数。 |
TryGetFramePresentCount | 检索 XR SDK 报告的当前帧绘制到设备中的次数。 |
TryGetGPUTimeLastFrame | 检索 XR SDK 报告的 GPU 最后一帧花费的时间(以秒为单位)。 |
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