Version: 2022.1

Unwrapping

class in UnityEditor

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描述

Utility class for computing mesh UVs.

This class allows you to compute UVs for procedurally generated meshes. Computing UVs is also called "unwrapping".

See Also: Mesh class, Generating Lightmap UVs.

静态函数

GeneratePerTriangleUV将生成带有默认设置的每个三角形的 UV(每个三角形 3 个 UV)。
GenerateSecondaryUVSetCompute a unique UV layout for a Mesh, and store it in Mesh.uv2.