Namespace Unity.Timeline.Animation
Classes
AnimationClip
Represents a timeline clip than plays back an Animation clip on an AnimationTrack
AnimationGraphBuilderSystem
System responsible for construction of the animation DataFlowGraphs used by Timeline
AnimationGraphUpdateSystem
The animation graph update system is responsible for binding track graphs to different targets
It creates, updates and destroys the target-side DataFlowGraph nodes
AnimationPose
AnimationTrack
BlendRigidTransformNode
ConvertLocalTimeToFloatNode
Node to convert the localTime to a float node
ConvertWeightToFloatNode
Node to convert the input weight component
DataFlowGraphBridge
Default Implementation of a IDataFlowGraphBridge
Float4x4MulNode
GraphGenerator
KernelPassThroughNodeRigidTransform
NormalizedMixerNode
A Custom Animation Mixer that normalizes the input weights, and output the summed output weight, or 1, whichever is smaller.
This is used by DOTS Timeline to handle auto promotion of weights from un-normalized weighted clips.
NormalizedRigidTransformMixerNode
A Custom RigidTransform Mixer that normalizes the input weights, and output the summed output weight, or 1, whichever is smaller.
RigidTransformMulNode
RigUtilities
RootMotionBlobAsset
A serialized root motion clip used by animation clips.
SampleRigidTransformNode
TimelineGraphSystem
UberLayerMixerNode
Timeline Layer Mixer Node that mixes both the root transform and the animation stream
WriteRootTransformNode
Structs
AdditiveClipOptions
Options used when the clip is applied as an additive.
AnimationClipPlaybackOptions
Options to playback and animation clip
AnimationGraphComponentData
Component indicating that a Timeline Animation Graph needs to be constructed
AnimationGraphDataFlowNodeBuffer
Buffer Elements of Nodes Created for the AnimationGraph. Acts as the state component buffer for unode cleanup
AnimationMixerBuffer
Represents the mixer output from an Animation Track
AnimationMixerClipConnection
Component used to connect and disconnect inputs to mixers
AnimationSubGraph
AnimationTrackOffset
Represents a per entity offset for the animation track. Use this to apply a starting offset on the track
BlendRigidTransformNode.Data
BlendRigidTransformNode.Kernel
BlendRigidTransformNode.KernelData
BlendRigidTransformNode.KernelDefs
BlendRigidTransformNode.SimPorts
ConvertLocalTimeToFloatNode.Kernel
ConvertWeightToFloatNode.Data
ConvertWeightToFloatNode.Kernel
ConvertWeightToFloatNode.KernelData
ConvertWeightToFloatNode.KernelDefs
ConvertWeightToFloatNode.SimPorts
CreateAnimationClipNodeElement
Buffer Element used to create an animation clip node
CreateAnimationMixerNodeElement
Buffer Element used to create an animation mixer node
CreateRootMotionClipNodeElement
Buffer Element used to create a root motion node
CreateRootMotionMixerElement
Buffer Element used to create a root motion mixer node
Float4x4MulNode.Data
Float4x4MulNode.Kernel
Float4x4MulNode.KernelData
Float4x4MulNode.KernelDefs
Float4x4MulNode.SimPorts
KernelPassThroughNodeRigidTransform.Kernel
NormalizedMixerNode.Data
NormalizedMixerNode.Kernel
NormalizedMixerNode.KernelData
NormalizedMixerNode.KernelDefs
NormalizedMixerNode.SimPorts
NormalizedRigidTransformMixerNode.Kernel
NormalizedRigidTransformMixerNode.KernelData
NormalizedRigidTransformMixerNode.KernelDefs
RigidTransformMulNode.Data
RigidTransformMulNode.Kernel
RigidTransformMulNode.KernelData
RigidTransformMulNode.KernelDefs
RigidTransformMulNode.SimPorts
RootMotionOffsets
Root Motion Offsets, used for view presentation instead of RigidTransform
RootMotionOptions
Options for applying root motion
RootMotionOptions.RootClipSampleRate
SampleRigidTransformNode.Data
SampleRigidTransformNode.Kernel
SampleRigidTransformNode.KernelData
SampleRigidTransformNode.KernelDefs
SampleRigidTransformNode.SimPorts
TimelineGraphTag
UberLayerMixerNode.Data
UberLayerMixerNode.Kernel
UberLayerMixerNode.KernelData
UberLayerMixerNode.KernelDefs
UberLayerMixerNode.SimPorts
WriteRootTransformNode.Data
WriteRootTransformNode.Kernel
WriteRootTransformNode.KernelData
WriteRootTransformNode.KernelDefs
WriteRootTransformNode.SimPorts
Interfaces
IAnimationClipNodeElement
IAnimationMixerRootMotionInput
IDataFlowGraphBridge
Bridge interface to collect allocations when building DataFlowGraphs
Enums
AdditiveClipOptions.ReferencePoseType
AnimationClipNodeType
The type of animation clip node to create
RootOffsetMode
How the offsets should be applied