Struct AnimationMixerClipConnection | DOTS Timeline | 0.4.0-preview.5
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    Struct AnimationMixerClipConnection

    Component used to connect and disconnect inputs to mixers

    Namespace: Unity.Timeline.Animation
    Syntax
    public struct AnimationMixerClipConnection : IComponentData

    Fields

    Clip

    ClipNode to attach the mixer

    Declaration
    public NodeHandle Clip
    Field Value
    Type Description
    NodeHandle

    ClipPort

    Output port of the clip

    Declaration
    public OutputPortID ClipPort
    Field Value
    Type Description
    OutputPortID

    InputDataPort

    The input port of the Mixer for data streams. Must be a PortArray Use this kernel bindings (buffers, transforms)

    Declaration
    public InputPortID InputDataPort
    Field Value
    Type Description
    InputPortID

    InputPortIndex

    Index into the InputPort port array

    Declaration
    public ushort InputPortIndex
    Field Value
    Type Description
    UInt16

    Mixer

    Mixer node to attach to

    Declaration
    public NodeHandle Mixer
    Field Value
    Type Description
    NodeHandle
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