Struct WriteRootTransformNode.Kernel
Namespace: Unity.Timeline.Animation
Syntax
public struct Kernel : IGraphKernel<WriteRootTransformNode.KernelData, WriteRootTransformNode.KernelDefs>
Methods
Execute(RenderContext, WriteRootTransformNode.KernelData, ref WriteRootTransformNode.KernelDefs)
Declaration
public void Execute(RenderContext context, WriteRootTransformNode.KernelData data, ref WriteRootTransformNode.KernelDefs ports)
Parameters
Type | Name | Description |
---|---|---|
RenderContext | context | |
WriteRootTransformNode.KernelData | data | |
WriteRootTransformNode.KernelDefs | ports |