Struct WriteRootTransformNode.SimPorts
Namespace: Unity.Timeline.Animation
Syntax
public struct SimPorts : ISimulationPortDefinition
Fields
RigDefinition
Declaration
public MessageInput<WriteRootTransformNode, BlobAssetReference<RigDefinition>> RigDefinition
Field Value
| Type | Description |
|---|---|
| MessageInput<WriteRootTransformNode, BlobAssetReference<RigDefinition>> |