Struct WriteRootTransformNode.SimPorts
Namespace: Unity.Timeline.Animation
Syntax
public struct SimPorts : ISimulationPortDefinition
Fields
RigDefinition
Declaration
public MessageInput<WriteRootTransformNode, BlobAssetReference<RigDefinition>> RigDefinition
Field Value
Type | Description |
---|---|
MessageInput<WriteRootTransformNode, BlobAssetReference<RigDefinition>> |