Struct AnimationTrackOffset | DOTS Timeline | 0.4.0-preview.5
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    Struct AnimationTrackOffset

    Represents a per entity offset for the animation track. Use this to apply a starting offset on the track

    Namespace: Unity.Timeline.Animation
    Syntax
    public struct AnimationTrackOffset : IComponentData

    Fields

    Value

    Root transform offset to apply

    Declaration
    public RigidTransform Value
    Field Value
    Type Description
    RigidTransform
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