Struct CreateAnimationMixerNodeElement
Buffer Element used to create an animation mixer node
Namespace: Unity.Timeline.Animation
Syntax
public struct CreateAnimationMixerNodeElement : IBufferElementData
Fields
BlendingMode
The blending mode to use when this is connected to a layer mixer
Declaration
public BlendingMode BlendingMode
Field Value
Type | Description |
---|---|
BlendingMode |
NumPorts
The number of input ports to create
Declaration
public ushort NumPorts
Field Value
Type | Description |
---|---|
UInt16 |
Priority
The priority of the mixer
Declaration
public int4 Priority
Field Value
Type | Description |
---|---|
int4 |
RigDefinition
The RigDefinition
Declaration
public BlobAssetReference<RigDefinition> RigDefinition
Field Value
Type | Description |
---|---|
BlobAssetReference<RigDefinition> |
Weight
The default/constant weight of the track
Declaration
public float Weight
Field Value
Type | Description |
---|---|
Single |
WeightEntity
The entity that contains the weight calculation. This can be null.
Declaration
public Entity WeightEntity
Field Value
Type | Description |
---|---|
Entity |