Struct CreateAnimationMixerNodeElement | DOTS Timeline | 0.4.0-preview.5
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    Struct CreateAnimationMixerNodeElement

    Buffer Element used to create an animation mixer node

    Namespace: Unity.Timeline.Animation
    Syntax
    public struct CreateAnimationMixerNodeElement : IBufferElementData

    Fields

    BlendingMode

    The blending mode to use when this is connected to a layer mixer

    Declaration
    public BlendingMode BlendingMode
    Field Value
    Type Description
    BlendingMode

    NumPorts

    The number of input ports to create

    Declaration
    public ushort NumPorts
    Field Value
    Type Description
    UInt16

    Priority

    The priority of the mixer

    Declaration
    public int4 Priority
    Field Value
    Type Description
    int4

    RigDefinition

    The RigDefinition

    Declaration
    public BlobAssetReference<RigDefinition> RigDefinition
    Field Value
    Type Description
    BlobAssetReference<RigDefinition>

    Weight

    The default/constant weight of the track

    Declaration
    public float Weight
    Field Value
    Type Description
    Single

    WeightEntity

    The entity that contains the weight calculation. This can be null.

    Declaration
    public Entity WeightEntity
    Field Value
    Type Description
    Entity
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