Struct ConvertWeightToFloatNode.KernelDefs
Namespace: Unity.Timeline.Animation
Syntax
public struct KernelDefs : IKernelPortDefinition
Fields
ActiveState
Declaration
public DataInput<ConvertWeightToFloatNode, ActiveState> ActiveState
Field Value
Type | Description |
---|---|
DataInput<ConvertWeightToFloatNode, ActiveState> |
Output
Declaration
public DataOutput<ConvertWeightToFloatNode, float> Output
Field Value
Type | Description |
---|---|
DataOutput<ConvertWeightToFloatNode, Single> |
Weight
Declaration
public DataInput<ConvertWeightToFloatNode, ClipWeight> Weight
Field Value
Type | Description |
---|---|
DataInput<ConvertWeightToFloatNode, ClipWeight> |