Struct CreateAnimationClipNodeElement
Buffer Element used to create an animation clip node
Namespace: Unity.Timeline.Animation
Syntax
public struct CreateAnimationClipNodeElement : IBufferElementData
Fields
AnimationClipOptions
The options used when building the clip
Declaration
public ClipConfiguration AnimationClipOptions
Field Value
Type | Description |
---|---|
ClipConfiguration |
Clip
The animation clip to instance
Declaration
public BlobAssetReference<Clip> Clip
Field Value
Type | Description |
---|---|
BlobAssetReference<Clip> |
Entity
The Entity to associate to the Animation Clip Node
Declaration
public Entity Entity
Field Value
Type | Description |
---|---|
Entity |
MixerIndex
The index of the mixer to connect to
Declaration
public ushort MixerIndex
Field Value
Type | Description |
---|---|
UInt16 |
PortIndex
The index of the mixer port to attach to
Declaration
public ushort PortIndex
Field Value
Type | Description |
---|---|
UInt16 |
PoseTime
For pose clips, sets the pose time
Declaration
public DiscreteTime PoseTime
Field Value
Type | Description |
---|---|
DiscreteTime |
ReferencePose
The reference pose when the Clip is additive
Declaration
public BlobAssetReference<Clip> ReferencePose
Field Value
Type | Description |
---|---|
BlobAssetReference<Clip> |
Type
The type of animation clip node to create
Declaration
public AnimationClipNodeType Type
Field Value
Type | Description |
---|---|
AnimationClipNodeType |