Struct CreateAnimationClipNodeElement | DOTS Timeline | 0.4.0-preview.5
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    Struct CreateAnimationClipNodeElement

    Buffer Element used to create an animation clip node

    Namespace: Unity.Timeline.Animation
    Syntax
    public struct CreateAnimationClipNodeElement : IBufferElementData

    Fields

    AnimationClipOptions

    The options used when building the clip

    Declaration
    public ClipConfiguration AnimationClipOptions
    Field Value
    Type Description
    ClipConfiguration

    Clip

    The animation clip to instance

    Declaration
    public BlobAssetReference<Clip> Clip
    Field Value
    Type Description
    BlobAssetReference<Clip>

    Entity

    The Entity to associate to the Animation Clip Node

    Declaration
    public Entity Entity
    Field Value
    Type Description
    Entity

    MixerIndex

    The index of the mixer to connect to

    Declaration
    public ushort MixerIndex
    Field Value
    Type Description
    UInt16

    PortIndex

    The index of the mixer port to attach to

    Declaration
    public ushort PortIndex
    Field Value
    Type Description
    UInt16

    PoseTime

    For pose clips, sets the pose time

    Declaration
    public DiscreteTime PoseTime
    Field Value
    Type Description
    DiscreteTime

    ReferencePose

    The reference pose when the Clip is additive

    Declaration
    public BlobAssetReference<Clip> ReferencePose
    Field Value
    Type Description
    BlobAssetReference<Clip>

    Type

    The type of animation clip node to create

    Declaration
    public AnimationClipNodeType Type
    Field Value
    Type Description
    AnimationClipNodeType
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