Struct ConvertWeightToFloatNode.Kernel
Namespace: Unity.Timeline.Animation
Syntax
public struct Kernel : IGraphKernel<ConvertWeightToFloatNode.KernelData, ConvertWeightToFloatNode.KernelDefs>
Methods
Execute(RenderContext, ConvertWeightToFloatNode.KernelData, ref ConvertWeightToFloatNode.KernelDefs)
Declaration
public void Execute(RenderContext ctx, ConvertWeightToFloatNode.KernelData data, ref ConvertWeightToFloatNode.KernelDefs ports)
Parameters
Type | Name | Description |
---|---|---|
RenderContext | ctx | |
ConvertWeightToFloatNode.KernelData | data | |
ConvertWeightToFloatNode.KernelDefs | ports |