Unity comes with a number of built-in shadersA program that runs on the GPU. More info
See in Glossary that you can use in your projects.
Different render pipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary are compatible with different built-in shaders.
Feature name | Built-in Render Pipeline | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Custom SRP |
---|---|---|---|---|
Standard Shader | Yes | No Can convert Standard Shader to equivalent on import |
No Can convert Standard Shader to equivalent on import |
No |
Standard Particle Shaders | Yes | No | No | No |
Legacy shaders | Yes | Yes Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible. |
Yes Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible. They also do not support any HDRP features. For an unlit shader that supports HDRP features, use the HDRP/Unlit shader. |
Yes Simple unlit Legacy shaders will likely render fine, but they might not be SRP Batcher compatible. |
URP prebuilt shaders | No | Yes | No | No |
HDRP prebuilt shaders | No | No | Yes | No |