|How do you use documentation throughout your workflow? Share your experience with us by taking this survey.|
This section explains the Unity interface, menu items, using Assets, creating ScenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary, and publishing builds:
Downloading, installing, and activating Unity, and how to manage your licenses.
Getting set up to start your first Project.
An in-depth look at each of the main windows you’ll use every day in Unity, including useful shortcuts and hotkeys.
How to get started making Scenes, GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary and Components; reading input; and adding gameplay or interactivity to your Project.
How to get Assets into Unity from a variety of different sources, including graphics, art and sound from external programs, package files from other developers, and ready-made Assets from our Package Manager and the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary.
Information about many of the Editor’s powerful features, to help you customize your workflow, integrate with external tools, and extend the Editor itself.
Get performance information about your application with the Unity ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating or in your game logic. More info
See in Glossary.
Important notes for upgrading projects that were authored with older versions of Unity.