Unity uses middleware called Enlighten for Realtime GI.
Enlighten is deprecated, and will soon be removed. As an alternative lightmapperA tool in Unity that bakes lightmaps according to the arrangement of lights and geometry in your scene. More info
See in Glossary, use the Progressive GPU Lightmapper (Preview) or Progressive CPU Lightmapper. Unity is developing a new solution for real-time global illuminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results. Unity has two global illumination systems that combine direct and indirect lighting: Baked Global Illumination and Enlighten Realtime Global Illumination.
See in Glossary. For more information, see the Unity blog.
By default, Realtime LightsLight components whose Mode property is set to Realtime. Unity calculates and updates the lighting of Realtime Lights every frame at runtime. No Realtime Lights are precomputed. More info
See in Glossary contribute only direct lighting to a SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary. If you enable Realtime Global Illumination (Realtime GI) in your Scene, Realtime Lights also contribute indirect lighting to a Scene.
Realtime GI is useful for lights that change slowly and have a high visual impact on your Scene, such as the sun moving across the sky, or a slowly pulsating light in a closed corridor. Realtime GI is not intended for Lights that change quickly or for special effects, due to performance cost and latency.
Realtime GI is suitable for games targeting mid-level to high-end PC systems and consoles. Some high-end mobile devices might also be powerful enough to make use of this feature, but you should keep Scenes small and the resolution for real-time lightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary low to conserve system resources.
To enable Realtime GI in your Scene, open the Lighting window (menu: Window > Rendering > Lighting) and enable Realtime Global Illumination.
To disable the effect of Realtime GI on a specific Light, select the Light GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary and, in the Light component, set the Indirect Multiplier to 0. This means that the Light doesn’t contribute any indirect light to the Scene.
To disable Realtime GI altogether, open the Lighting window (menu: Window > Rendering > Lighting) and uncheck Realtime Global Illumination.
For detailed step-by-step advice on using Realtime GI, see the Unity tutorial on Precomputed Realtime GI.
In the Unity Editor, Enlighten splits the Scene into small surface patches, and determines the degree to which these patches are visible to each other. At runtime, Enlighten uses this precomputed visibility information to approximate how the Realtime Lights bounce in the Scene, saves the results in a set of lightmaps, and then uses these lightmaps to apply indirect lighting to the Scene.
It is computationally intensive to update the lightmaps, and so the process is split across several frames. In other words, it takes Enlighten a couple of frames to propagate changes to indirect lighting through the Scene.
Note that Light ProbesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
See in Glossary behave differently when you enable Realtime GI.
When you enable Realtime GI in a Scene, Light Probes sample lighting iteratively at runtime. This means that they react to runtime changes in Scene lighting.
When you disable Realtime GI in a Scene, Light Probes only use baked lighting data. This means that they don’t react to runtime changes in Scene lighting.
If the Light also casts shadows, Unity renders both dynamic and static GameObjects in the Scene into the Light’s shadow map. The Material Shaders of both static and dynamic GameObjects then sample this shadow map , and cast real-time shadows on each other. The Shadow Distance (menu: Edit > Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary, then select the Quality category, and navigate to the ShadowsA UI component that adds a simple outline effect to graphic components such as Text or Image. It must be on the same GameObject as the graphic component. More info
See in Glossary section) controls the maximum distance at which shadows start to fade out and disappear entirely, which in turn affects performance and image quality.
Note that while Realtime GI also results in soft shadows, unless the Scene is very small, they are typically more coarse-grained than what lightmapping can achieve.
Realtime GI can increase memory requirements, because Enlighten uses an additional set of lightmaps to store real-time indirect bounces.
Realtime GI increases shaderA program that runs on the GPU. More info
See in Glossary calculations, because Enlighten samples the additional set of lightmaps and probes.
If Realtime GI doesn’t respond quickly enough to changes in your Scene lighting, there are several ways to address this problem:
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.