From the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary, you can access custom tools created with the Tool Modes API. You can access them by:
Right-clicking the Available Custom Editor Tools button in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view toolbar
Opening the Component Editor Tools panel.
Some custom tools are global and others are contextual:
A global tool affects any type of GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, and is always available no matter what type of GameObject you select. For example, a transform tool could be accessible all the time because it works with any GameObject.
A contextual custom tool only affects a specific type of GameObject, and is only available when you select GameObjects of that type. For example, a custom manipulator for lights should only be accessible when you select a light.
To activate custom Editor tools, right-click the Available Custom Editor Tools button in the Scene view toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary.
This opens a menu divided into the following sections:
A. Recent: lists the most recently used global tools.
This section does not appear until you activate activate a global tool for the first time in the current session.
B. Selection: lists all contextual tools that affect one or more GameObjects in the current selection.
This section does not appear if there are no custom tools in the Project that affect the selection.
C. Available: lists all available global tools.
This section always appears, as long as the Project contains custom tools.
If the Project does not contain any custom tools, the menu displays a message which reads “No custom tools available”.
When you select a tool from the menu, the Available Custom Editor Tools button changes to the icon for the selected tool.
You can toggle the Component Editor Tools panel to access custom Editor tools from a toolbar overlaid on the main Scene view window.
The panel contains buttons for all contextual custom tools that affect one or more selected GameObjects. It updates automatically whenever the selection changes.
Click a button to activate a tool.
Click the button again to toggle between the current tool and the last active tool.
If the Project does not use any custom tools, the panel is empty.
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.