The Index Manager allows you to create, edit, and remove search indexes.
To open the Index Manager choose Windows > Search > Index Manager.
Section | Description |
---|---|
File Path | The location of the .index file. |
Name | The name you give to the index. |
Score | The Score is a number that is used with multiple indexes to increase the relevance of one index over another. The lower the number, the more weight is placed on an indexes’ relevance. Unity suggests using the default setting unless you are using advanced indexing scenarios. |
Roots | Choose a folder to index all of its contents. |
Packages | Select Packages to index the content of all the packages in the project. |
Includes | File extensions (*.jpg), specific files, or folders to index. This supersedes Excludes. |
Excludes | An extension, folder, or file to ignore. Especially useful for files that are generated by other process, for temp files, or for files from external sources (Asset Store plugins). |
Options |
Disabled: Select to disable an index. Use as a debugging function to stop an index from being queried without deleting it. Types: Indexes the object types information. Properties: Indexes all properties of all objects (only top level objects in a Scene or Prefab). Allows you to use the Property filter to search an index. Sub objects: Indexes all Scene objects for a Unity scene and all subassets for an FBX. Dependencies: Indexes all dependencies of all Assets. Using this setting creates a much larger index. Allows you to use the DependencyIn the context of the Package Manager, a dependency is a specific package version (expressed in the form package_name@package_version ) that a project or another package requires in order to work. Projects and packages use the dependencies attribute in their manifests to define the set of packages they require. For projects, these are considered direct dependencies; for packages, these are indirect, or transitive, dependencies. More infoSee in Glossary filter to search an index. |
Show package indexes | Select to show package indexes (when available) in the Index Manager. |
The following tabs contain information about the index:
You can create Asset, PrefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary, and SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary indexes. For more information on index types, see Indexes
Note: If you make changes without saving your index, an asterisk (*) appears next to the window title. If you try to close the window without saving, Unity prompts you to save your index. When you save, Unity rebuilds your index with your changes.