Prefab filters can be used with SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary and Object Search Providers.
Filter | Search token | Description |
---|---|---|
Root prefab | prefab:root |
prefab:root Searches all GameObjects that are a Prefab root. |
Top prefab | prefab:top |
prefab:top Searches all GameObjects that are part of a Prefab instance. |
Non asset prefab | prefab:nonasset |
prefab:nonasset Searches all GameObjects that are part of a Prefab that is not inside a Prefab asset. |
Asset prefab | prefab:asset |
prefab:asset Searches all GameObjects that are part of a Prefab asset. |
Any prefab | prefab:any |
prefab:any Searches all GameObjects that are part of a Prefab. |
Model prefab | prefab:model |
prefab:model Searches all GameObjects that are part of a model Prefab. |
Regular prefab | prefab:regular |
prefab:regular Searches all GameObjects that are part of a regular Prefab instance or Asset. |
Variant prefab | prefab:variant |
prefab:variant Searches all GameObjects that are part of a Prefab variant. |
Modified prefab | prefab:modified |
prefab:modified Searches all GameObjects that are a Prefab instance with overrides. |
Altered prefab | prefab:altered |
prefab:altered Searches all GameObjects that are a Prefab instance with overrides even on default overrides. |
File filters can be used with Asset and Object Search Providers.
Filter | Search token | Description |
---|---|---|
Default Search | <search term> |
Searches term attempting to match the asset name, type, or path.texture Searches all Assets that have the word texture in their name, path, or type. |
Name | name: |
name:laser Searches all Assets that contain the word laser. name=laserbeam Searches all Assets where the name is exactly laserbeam. |
Directory | dir:<directory exact name> |
dir:Scripts Searches all Assets contained in a directory with the exact name Scripts . |
Packages | a:packages |
a:packages texture Searches all textures in any package. |
Project | a:assets |
a:assets texture Searches all textures in the current project’s Assets folder. |
Index file | a:<index name> |
a:psd_textures texture Assuming there is an index file named psd_textures.index in the project, searches all textures in that index. |
Size | size:<number of bytes> |
size:4000 texture Searches all textures over 4000 bytes (4KB). |
Extension | ext:<file extension without period> |
ext:png texture Searches all textures with the png extension. |
Age | age:<number of days since last modification> |
age<3 texture Searches all textures that were modified in the last 3 days. |
These filters are available if the index uses the Types Indexing option (See Index Manager).
Filter | Search token | Description |
---|---|---|
Type | t:<Asset Type> |
t:texture Searches all Assets containing texture in their type name (ex: Texture2D, Texture). t:prefab Searches all prefab assets. |
Type | <Asset Type> |
You can search Assets by type without using the t: filter above.texture Searches all Assets containing texture in their type name (ex: Texture2D, Texture) or in their name (ex: myTexture.png). prefab Searches all Prefab Assets or Assets with “prefab” in their name. |
File | t:file |
t:file level1 Searches all file Assets containing the word level1. |
Folder | t:folder |
t:folder Searches all folder Assets. |
Searching properties is available if the index has been specified with the Properties Indexing option (see Index Manager). To view the list of all indexed properties check the Index Manager Keywords tab.
All property values are converted to a string or number.
The name of the property has to be complete and not partial (case does not matter though).
Unity indexes properties at the top level object of a PrefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary Asset. If you want all Prefab hierarchies to be indexed, create a Prefab Index (see Index Manager).
For .unity files Unity indexes the properties of the SceneAsset and not the Scene content. If you want all Scene contents to be indexed, create a Scene Index (see Index Manager).
Filter | Search token | Description |
---|---|---|
Type | t:<type> |
When using the indexed Property, you can use t: to search for a component type for an Asset type.t:collider Searches all Prefabs containing a component with the word collider .t:texture Searches all Assets with a type containing the word texture (ex: Texture or Texture2D). |
Has Component | has:<component type> |
has:collider Searches all Prefabs containing a component with the word collider. has=BoxCollider Searches all Prefabs containing a component called BoxCollider. |
Label | l:<label name> |
l:archi Searches all Assets with a label containing the word archi (e.g.: Architecture).l=Wall Searches all Assets with a label that is exactly Wall . |
All properties of an Asset (Prefab or other types) are indexed and searchable. Here are a few examples of Property query:
Filter | Search token | Description |
---|---|---|
Number | property:value |
bounciness>0.1 Searches all assets with a property named bounciness (e.g.: a PhysicsMaterial2D) higher than 0.1.health=2 Searches all Assets with a property named health (e.g.: HealthSystem Component of a Prefab) with of a value of exactly 2.t:texture filtermode!=0 Searches all textures with a filtermode property different than 0 (i.e different than Point). |
Boolean | property:value |
t:Dungeon generatePath=true Searches all Dungeon ScriptableObjects where the property generatePath is true.isStunned=false Searches all GameObjects containing a property isStunned that is false. |
String | property:string value |
t:Character trait:indestru Searches all Prefab with a Character component whose trait property contains the word indestru (ex: indestructible).t:Character trait="tough but fair" Searches all Prefab with a Character component whose trait property is exactly tough but fair . |
Enum | property:<enum value> |
characterclass:rog Searches all GameObjects with with a property named characterclass whose value contains the word rog (e.g.: value is rogue).characterclass=FighterMage Searches all GameObjects with a property named characterclass with an exact value of FighterMage . |
Color | property:<html color value> |
color:ADA Searches all GameObjects with a property named color where the color value starts with ADA (like ADADAD00).color=ADADAD00 Searches all GameObjects with a property named color where the color value is exactly ADADAD00.color=ADADAD <br/>Searches all GameObjects with a property named color where the color value is exactly ADADAD and alpha value is 1. |
Vector | property.[xyzw]:value |
bounds.x>1 Searches all GameObjects with a property named bounds where the x value is larger than 1.acceleration.z=2 Searches all GameObjects with a property named acceleration where the z value is equal to 2 |
Object | sprite:<object exact name> |
sprite:CharacterBody Searches all Assets with a sprite property (e.g.: Image Component of a Prefab) that references a GameObject named CharacterBody. |
If you are using the DependenciesIn the context of the Package Manager, a dependency is a specific package version (expressed in the form package_name@package_version
) that a project or another package requires in order to work. Projects and packages use the dependencies attribute in their manifests to define the set of packages they require. For projects, these are considered direct dependencies; for packages, these are indirect, or transitive, dependencies. More info
See in Glossary Indexing option (See Index Manager) Unity indexes direct dependencies of all Assets using AssetDatabase.GetDependencies.
Filter | Search token |
Description |
---|---|---|
Reference Path | ref:<asset full path> |
ref:assets/images/particles/p_smoke.png Searches all Assets that have direct dependencies on the exact Asset path: assets/images/particles/p_smoke.png . |
Reference Name | ref:<asset name> |
ref:p_smo Searches all Assets that have direct dependencies on an Asset whose name contains the word p_smo . ref:p_smoke.png Searches all Assets that have direct dependencies on an Asset named p_smoke.png . |