Shader Graph is a tool that enables you to build shadersA program that runs on the GPU. More info
See in Glossary visually. Instead of writing code, you create and connect nodes in a graph framework. Shader Graph gives instant feedback that reflects your changes, and it’s simple enough for users who are new to shader creation.
Feature | Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary |
Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Custom Scriptable Render Pipeline |
---|---|---|---|---|
Shader Graph | No | Yes | Yes | No |
For instructions on installing and working with Shader Graph, see the Shader Graph documentation.