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This version of Unity is unsupported.

NetworkServer.SendToClientOfPlayer<MSG>(GameObject,short,MSG)

Parameters

playerThe players game object.
msgMessage struct.
msgTypeMessage type.

Description

Send a message to the client which owns the given player object instance.

This function is not very efficient. It is better to send a message directly on the connection object of the player - which can be obtained from the "connectionToClient" member variable on NetworkBehaviour components.