Legacy Documentation: Version 5.6 (Go to current version)
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NetworkServer.SendToClientOfPlayer<MSG>(GameObject,short,MSG)

Parameters

player The players game object.
msg Message struct.
msgType Message type.

Description

Send a message to the client which owns the given player object instance.

This function is not very efficient. It is better to send a message directly on the connection object of the player - which can be obtained from the "connectionToClient" member variable on NetworkBehaviour components.