Version: 2018.4
LanguageEnglish
  • C#

NetworkServer.SendToClientOfPlayer<MSG>(GameObject,short,MSG)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

player The players game object.
msg Message struct.
msgType Message type.

Description

Send a message to the client which owns the given player object instance.

This function is not very efficient. It is better to send a message directly on the connection object of the player - which can be obtained from the "connectionToClient" member variable on NetworkBehaviour components.