Displays the "open file" dialog and returns the selected path name.
See Also: SaveFilePanel function.
Open File Panel.
#pragma strict public class OpenFilePanelExample extends EditorWindow { @MenuItem("Example/Overwrite Texture") static function Apply() { var texture: Texture2D = Selection.activeObject as Texture2D; if (texture == null) { EditorUtility.DisplayDialog("Select Texture", "You must select a texture first!", "OK"); return ; } var path: String = EditorUtility.OpenFilePanel("Overwrite with png", "", "png"); if (path.Length != 0) { var www: WWW = new WWW("file:///" + path); www.LoadImageIntoTexture(texture); } } }
using UnityEngine; using UnityEditor;
public class OpenFilePanelExample : EditorWindow { [MenuItem( "Example/Overwrite Texture" )] static void Apply( ) { Texture2D texture = Selection.activeObject as Texture2D; if( texture == null ) { EditorUtility.DisplayDialog( "Select Texture", "You must select a texture first!", "OK" ); return; }
string path = EditorUtility.OpenFilePanel( "Overwrite with png", "", "png" ); if( path.Length != 0 ) { WWW www = new WWW( "file:///" + path ); www.LoadImageIntoTexture( texture ); } }
}