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EditorUtility.OpenFilePanel

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public static function OpenFilePanel(title: string, directory: string, extension: string): string;
public static string OpenFilePanel(string title, string directory, string extension);

Parameters

Description

Displays the "open file" dialog and returns the selected path name.

See Also: SaveFilePanel function.


Open File Panel.

#pragma strict
public class OpenFilePanelExample extends EditorWindow {
	@MenuItem("Example/Overwrite Texture")
	static function Apply() {
		var texture: Texture2D = Selection.activeObject as Texture2D;
		if (texture == null) {
			EditorUtility.DisplayDialog("Select Texture", "You must select a texture first!", "OK");
			return ;
		}
		var path: String = EditorUtility.OpenFilePanel("Overwrite with png", "", "png");
		if (path.Length != 0) {
			var www: WWW = new WWW("file:///" + path);
			www.LoadImageIntoTexture(texture);
		}
	}
}
using UnityEngine;
using UnityEditor;

public class OpenFilePanelExample : EditorWindow { [MenuItem( "Example/Overwrite Texture" )] static void Apply( ) { Texture2D texture = Selection.activeObject as Texture2D; if( texture == null ) { EditorUtility.DisplayDialog( "Select Texture", "You must select a texture first!", "OK" ); return; }

string path = EditorUtility.OpenFilePanel( "Overwrite with png", "", "png" ); if( path.Length != 0 ) { WWW www = new WWW( "file:///" + path ); www.LoadImageIntoTexture( texture ); } }

}