Constant Force 2D is a quick utility for adding constant forces to a Rigidbody 2D. This works well for one-shot objects like rockets, if you want them to accelerate over time rather than starting with a large velocity.
Constant Force 2D applies both linear and torque (angular) forces continuously to the Rigidbody 2D, each time the physics engine updates at runtime.
Property: | Function: |
---|---|
Force | The linear force applied to the Rigidbody 2D at each physics update. |
Relative Force | The linear force, relative to the Rigidbody 2D coordinate system, applied each physics update. |
Torque | The torque applied to the Rigidbody 2D at each physics update. |