• About Asset Transformer Toolkit
  • What's new
  • Compatibility
    • Supported file formats
      • CAD vs meshes
      • Pixyz format
    • Unity render pipelines
  • Installation
  • Preferences
  • Import models
    • Import Model
      • Import Model parameters
        • Mesh quality
    • Import Point Cloud
    • Import as a scene
    • Alternative importer
  • Prepare and optimize models
    • Toolbox
    • Rule Engine
    • Actions
      • Add
        • Add Child
        • Add Empty Child
        • Add Light
        • Add Rigidbody
      • Colliders
        • Create Collider
        • Remove Colliders
      • Debug
        • GameObjects Info
        • Materials Info
        • Meshes Info
      • Delete
        • Delete
      • Filter
        • Filter on Active State
        • Filter on Layer
        • Filter on Material
        • Filter on Metadata
        • Filter on Name
        • Filter on Position
        • Filter on Size
        • Filter on Tag
        • Filter on Triangle Count
        • Filter on Vertex count
      • Get
        • Get
        • Get Child at
        • Get Children
        • Get Parents
      • Hierarchy
        • Explode
        • Merge
        • Replace by...
      • Material
        • Switch Materials
      • Mesh
        • Bake Ambient Occlusion
        • Conform Normals
        • Create Normals (smoothness)
        • Flip Normals
        • Remove Z-Fighting
        • Repair
      • Optimize
        • Bake Materials
        • Decimate
        • Remove Holes
        • Remove Occluded
        • Run LOD Generators
      • Remeshing
        • Create Billboard
        • Create Impostor
        • Retopologize
      • Run Rules
        • Run Rules
      • Select
        • Select
      • Set
        • Set As Static
        • Set Enabled
        • Set Layer
        • Set Material
        • Set Mesh
        • Set Metadata
        • Set Name
        • Set Tag
        • Set Transform
      • Transform
        • Center to Origin
        • Move Pivot
        • Randomize
        • Snap To Ground
      • UVs
        • Create UVs
        • Create UVs for Lightmaps
    • Custom Actions
    • LOD Generator
    • Statistics panel
    • Additional draw modes
  • Best practices
    • Assets management
    • Edit prefabs
    • Optimization guidelines
    • Paint areas on meshes
  • Glossary
  • Additional resources