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    Preferences

    Define Asset Transformer Toolkit settings in Unity Preferences and Project settings, in the Asset Transformer category:

    • Preferences are settings that apply to all your Unity projects. Preferences also apply to new projects in which you use Asset Transformer Toolkit. They are not shared between users collaborating on the same project.
    • Project settings apply only to the current Unity project. They can be shared between users collaborating on the same project.

    Edit preferences

    Parameter Description Required
    Alias Executable The path to the folder containing the libalias_api.dll file For .wire files
    VRED Executable The path to the VREDPro.exe or VREDesign.exe file For .vpb files
    Recap SDK Path The path to the RecapSDK bin folder For .rcp and .rcs files
    Note

    Some preferences may not be compatible with all platforms supported by the package. For example, Alias Executable is not available for macOS, because Alias import is not possible on that platform. In that case, the preference is grayed out and a message is displayed.

    Edit project settings

    Parameter Description
    Save Volatile Assets Controls the saving of volatile resources to avoid data loss when editing prefabs (will affect all assets, not only Asset Transformer Toolkit generated ones).
    Save Assets in Where to save dependencies when you create a prefab from a model that you import with Asset Transformer Toolkit.
    This setting is useful for very large models and to gain control over dependencies.
    Options:
    • In Prefab (default option): To save meshes, materials, textures, and GameObjects in a single prefab.
      IMPORTANT: For prefabs that exceed 4 GB in size, Unity throws an exception. For such prefabs, consider using the other option.
    • In Folder: To save GameObjects in a prefab, but to save meshes, materials, and textures in individual assets.
      Asset Transformer Toolkit saves these assets in a folder at the same location as the prefab.
      IMPORTANT: Asset Transformer Toolkit may create many assets depending on the imported data.
    Save Textures as -
    Override Prefabs Whether to override prefabs, if a prefab with the same name already exists.
    Prefab Save Folder The relative path to the prefab that is generated at import.
    Baker Mode Select the baking system to generate baked materials in the Toolbox and Rule Engine: choose CPU for the legacy option or GPU for faster performance.
    Add ImportStamp Whether to add or not an ImportStamp script to the imported model's prefab, to store import information.
    Max sag The maximum sag to use for tessellation at import.
    Read more about mesh quality parameters.
    Sag Ratio The sag ratio to use for tessellation at import.
    Surfacic Tolerance (mm) For a mesh decimation, defines the maximum distance between vertices of the original model and resulting simplified surfaces.
    Lineic Tolerance (mm) For a mesh decimation, defines the maximum distance between lineic vertices of the original model and resulting simplified lines.
    Normal Tolerance (deg) For a mesh decimation, the Lineic tolerance is meant to preserve the boundaries of the original surface (where the edges are “sharp”, or "hard").
    Density -

    Additional resources

    • Preferences (Unity documentation)
    • Project settings (Unity documentation)
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