docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Filter on Position

    Rule Engine
    Filter input GameObjects based on their position compared to a defined box volume. If the GameObject contains a Mesh, it will test the whole mesh againts the box volume, otherwise, it will only use the pivot point of the transform.

    Parameters

    Parameter Type Description
    position Vector3
    boxToleranceSize Single
    requirement BoundsCondition
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)