Unity render pipelines
In the Unity Editor, you can choose between render pipelines according to the needs of each project in terms of performance and rendering quality.
Asset Transformer Toolkit is compatible with the default render pipelines that are available in the Unity Editor:
All the Toolbox actions that you run on a list of GameObjects and that affect the materials that are applied to these GameObjects – such as remeshing actions – work with all these render pipelines.
Important
Asset Transformer Toolkit supports Built-In Render Pipeline projects and URP projects only with deferred rendering.
Material compatibility
Asset Transformer Toolkit can convert materials of all types, for example materials with these characteristics:
- Built-in Rendered Pipeline standard materials
- URP Lit materials
- HDRP Lit materials
- Custom shaders
To convert materials, Asset Transformer Toolkit performs these actions:
Asset Transformer Toolkit first bakes the Physically Based Renderer (PBR) properties of materials into static textures.
Important
This process affects these procedural materials:
- Materials that rely on time input
- Materials that rely on the positions, normals, or tangents of vertices
Asset Transformer Toolkit converts materials back into Unity using the default pipeline of the project:
- Built-In Render Pipeline standard materials
- URP Lit materials
- HDRP Lit materials
Note
When you use the Rule Engine or the LOD Tool, Asset Transformer Toolkit calls the Toolbox features. Compatibility is identical.
Realistic materials library for your HDRP and URP scenes
Unity offers a free library of materials for URP and HDRP scenes.
Additional resources
- Render pipelines (Unity documentation)
- Materials (Unity documentation)