Create UVs
Create projected UVs. As this function changes data at Mesh level, any modification to a Mesh will be visible for each GameObject using that Mesh, regardless of the input.
This feature creates a primary UV set.
Parameters
Parameter | Type | Description |
---|---|---|
useLocalBoundingBox | Boolean | |
uvSize (UV size) | Single | In your Unity scale system (by default in meters). |
uvChannel (UV channel) | Int32 |
Additional Information
Warning
Pixyz overrides any existing UV set.