docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Icon Create UVs

    Toolbox Rule Engine
    Create projected UVs. As this function changes data at Mesh level, any modification to a Mesh will be visible for each GameObject using that Mesh, regardless of the input. This feature creates a primary UV set.

    Parameters

    Parameter Type Description
    useLocalBoundingBox Boolean
    uvSize (UV size) Single In your Unity scale system (by default in meters).
    uvChannel (UV channel) Int32

    Additional Information

    Warning

    Pixyz overrides any existing UV set.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)