Prepare and optimize models
Asset Transformer Toolkit comes with data preparation and optimization tools:
- The Toolbox.
- The Rule Engine.
- The LOD Generator.
Combining these tools, you can:
- Perform all data preparation and optimization tasks to create real-time 3D-ready models, within Unity without using third-party applications.
- Automate tasks to reduce manual operation and processing time.
Examples of data preparation and optimization tasks:
- Fix misoriented triangles faces to leverage one-sided display.
- Remove some holes or markings from the source model.
- Switch materials/colors from imported models with prebuilt Unity materials.
- Add UVs to use photo-realistic materials with (repeatable) textures.
- Bake Ambient Occlusion maps to enhance photo-realism at little cost.
- Optimize the hierarchy parts (merge/explode objects, set pivots) to create logic groups for your real-time experience.
- Decimate chosen parts that you select through filters on metadata from your source file.
- Optimize models to improve performance, through various features such as decimation, occluded triangles removal, retopology, merging, and impostors.
Note
Find more info about data optimization specifically in the Optimization guidelines page.
These tools can also be used to easily stage your models and scenes:
- Replace objects with existing prefabs, such as trees in an AEC Revit model.
- Add colliders to make your assets physics-ready.
- Add point lights at the location of light bulbs.