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    Icon Bake Materials

    Toolbox Rule Engine
    Combine all given renderers materials to one one baked material. UVs will be repacked and all renderers will share the same material.

    Parameters

    Parameter Type Description
    mapsResolution MapDimensions Generated textures size.
    forceUVGeneration (Recreate UVs) Boolean Override existing UVs.
    resolution Int32 Output maps resolution

    Additional Information

    Additionally to baking materials, you can also reduce draw calls by concatenating your model from multiple distinct elements into one unique GameObject, using the Merge action.

    It won't produce geometric changes, skin and animation information is preserved, if any, but instances are lost.

    The result is one mesh with one baked material from a set of different meshes with different materials assigned:

    Image

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