Replace by...
Replace each GameObject by another object.
Parameters
Parameter | Type | Description |
---|---|---|
replaceBy | ReplaceByMode | Game Object: Replace input Game Object(s) by a specific Game Object Mesh: Replace all Meshes and their submeshes of input Game Object(s) by a specific Mesh (with its submeshes) Bounding Box: Replace input Game Object(s) by a box. |
boundingBox | ReplaceByBoxType | |
gameobject | GameObject | |
mesh | Mesh | |
replaceRotation | Boolean | If true, use the rotation of the newly placed object, otherwise, use the rotation of the original object. |
replaceScale | Boolean | If true, use the scale of the newly placed object, otherwise, use the scale of the original object. |