Edit prefabs
You can perform these edits on prefabs, without unpacking them:
Edits on a prefab in Prefab mode
Asset Transformer Toolkit doesn't save these edits directly in the prefab. It saves these edits according to the Prefab Dependencies Destination setting in the Asset Transformer Toolkit settings, as follows:
- When you select the Save button
- Automatically if you have selected the Auto Save setting for the prefab
Edits on a prefab instance in a scene
Asset Transformer Toolkit doesn't apply these edits directly to the prefab but saves them as instance overrides. It stores all the instance overrides in the scene.
Note
To save these edits to the prefab, you can apply these overrides to prefabs.
Important
The scene size may increase substantially.
When you perform edits to prefabs or prefab instances, Asset Transformer Toolkit prompts you to save non-persistent objects in the generated prefab:
If you select Yes, these objects become persistent. Asset Transformer Toolkit saves the assets on the disk as separated assets or under the root prefab, according to the Prefab Dependencies Destination setting in the Asset Transformer Toolkit settings.
If you select Yes, and don't show again, these objects become persistent. Asset Transformer Toolkit doesn't prompt you again.
If you select No, Asset Transformer Toolkit doesn't save the edits.
Warning
If you select No, all the assets that Asset Transformer Toolkit has modified are lost. Part of the prefab may be missing.
Additional resources
- Assets Management
- Prefabs (Unity documentation)