Set Transform
Set GameObjects' transform. Use [Self] referential to set a transformation from the current one. Use [Parent] referential to set a transformation from the identity matrix in local space. Use [World] referential to set a transformation from the identity matrix in world spaceParameters
Parameter | Type | Description |
---|---|---|
referential | Referential | |
translation | Vector3 | |
rotation | Vector3 | |
scale | Vector3 |