Repair
Repair all given meshes presenting flaws: holes, wrong junctions, faces' orientation, etc..
Parameters
Parameter | Type | Description |
---|---|---|
distanceTolerance | Double | Merge any vertices whose proximity is under the given tolerance in your Unity scale system (by default in meters). |
Additional Information
This feature is a combination of algorithms that automatically repairs an asset. For example, this feature includes these algorithms:
- Vertex welding
- Face orientation
- Edge collapse
Note
The orientation of a face is subjective, because it depends on the viewer's standpoint. This feature standardizes orientation on a continuous set of triangles, but it can't ensure that the final result is correct. This feature is appropriate for most volumetric shapes, such as CAD models. For other cases, use other algorithms that flip faces based on the viewer's standpoint.