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    Compatibility

    Starting version 3.1, this package is compatible with Microsoft Windows and Apple macOS. See below for software and hardware compatibility by operating system:

    Asset Transformer Toolkit Unity Editor* Unity Hub C# framework Operating system version CPU Additional requirements .pxz files
    3.1 for Windows
    • 2022.3**
    • Unity 6
    ≥ 3.8 .Net Standard 2.1
    .Net Framework
    Windows 10, 11 X64 architecture Vulkan 1.3 Runtime or later (installed by default with NVIDIA drivers) Lower versions
    3.1 for macOS
    • 2022.3**
    • Unity 6
    ≥ 3.8 .Net Standard 2.1
    .Net Framework
    Sonoma 14 or newer X64 architecture
    Apple M1 or above (Apple silicon-based processors)
    Lower versions

    *Asset Transformer Toolkit package is compatible with Unity Editor only: see License.

    **It's recommended to use the latest LTS version available.

    Note

    See also Unity Editor's system requirements.

    Minimum configuration

    Minimum configuration must must meet the compatibilities listed above.

    Also, loading and optimizing complex and heavy CAD files requires is resource-consuming. We recommend that you use Asset Transformer Toolkit with the best possible hardware configuration:

    • Powerful CPU and GPU
    • Extensive RAM

    Known limitations

    • Some limitations exist with the Unity Render pipelines.
    • The default shader used for displaying imported point clouds is incompatible in some situations.

    Additional resources

    • System requirements for Unity (Unity documentation)
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