Compatibility
Starting version 3.1, this package is compatible with Microsoft Windows and Apple macOS. See below for software and hardware compatibility by operating system:
Asset Transformer Toolkit | Unity Editor* | Unity Hub | C# framework | Operating system version | CPU | Additional requirements | .pxz files |
---|---|---|---|---|---|---|---|
3.1 for Windows |
|
≥ 3.8 | .Net Standard 2.1 .Net Framework |
Windows 10, 11 | X64 architecture | Vulkan 1.3 Runtime or later (installed by default with NVIDIA drivers) | Lower versions |
3.1 for macOS |
|
≥ 3.8 | .Net Standard 2.1 .Net Framework |
Sonoma 14 or newer | X64 architecture Apple M1 or above (Apple silicon-based processors) |
Lower versions |
*Asset Transformer Toolkit package is compatible with Unity Editor only: see License.
**It's recommended to use the latest LTS version available.
Note
See also Unity Editor's system requirements.
Minimum configuration
Minimum configuration must must meet the compatibilities listed above.
Also, loading and optimizing complex and heavy CAD files requires is resource-consuming. We recommend that you use Asset Transformer Toolkit with the best possible hardware configuration:
- Powerful CPU and GPU
- Extensive RAM
Known limitations
- Some limitations exist with the Unity Render pipelines.
- The default shader used for displaying imported point clouds is incompatible in some situations.
Additional resources
- System requirements for Unity (Unity documentation)